The game has been criticized for being repetitive, and its gameplay for being uninspired and obsolete. Madness Returns plays pretty much like the original Alice, so I can see why people had a problem with this: lack of innovation, somewhat antiquated mechanics, and so on and so forth. I thought this wasn't going to bother me (repetition never has), and I was right. At no point did I find myself annoyed by more of the same, especially because I was loving every aspect of it. The game mechanics are repetitive, I'll give you that much, and there is not a lot of gameplay innovation in Madness Returns, but a game doesn't need to be revolutionary for me to enjoy it. I found the 2D levels to be fun and tremendously inspired. (I mean, Alice stepping into a Chinese painting and transforming into a 2D-Chinese-art version of herself? How is that not original and imaginative?) I found the platforming fun and full of great ideas. (Platforms made out of cards that fly off the deck and land at your feet? How is that not awesome?) Rain shaped like Chinese characters? Alice growing so big she can step on the card soldiers and squish them like bugs? I could add evil cyclopean teapots, deranged dolls, cannon-wielding crabs, and that would be only for the Wonderland sections. How about the parts of the game that take place in the real world, with Alice running around in a London darker and seedier than you've ever seen before? I was so in love with the art direction, the creature design, and the fantastical landscapes that having to jump on a steam stream for the umpteenth time didn't bother me.
I loved Alice: Madness Returns like I loved American McGee's Alice. I will play through the game at least a couple more times so that I can unlock new secrets and see new characters, and I don't anticipate getting tired of it. I will continue to celebrate its awesomeness, and I will tell everyone about this dark, twisted tale, because I want everyone to experience everything the game has to offer. So ask me to show it to you next time you visit!
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